Respawn Entertainment připravuje multiplayerovou akci Titanfall pro Xbox OnenovinkaEA Games
x360xone

Respawn Entertainment připravuje multiplayerovou akci Titanfall pro Xbox One

Martin Šmíd
Tvůrci Call of Duty série Jason West a Vince Zampella si před několika lety založili vlastní studio Respawn Entertainment, v němž začali pracovat hned na nové akční hře. Dlouho se spekulovalo, o co se bude jednat, až došlo k odhalení v magazínu Game Informer, který předčasně unikl na internet. Jak už z dřívějších spekulací víme, bude se jednat na multiplayer zaměřenou sci-fi akci s obrovskými roboty, která vyjde na Xbox One, PC a Xbox 360 - http://konzolista.tiscali.cz/photogalery/games/4766/4766_20130606155221.jpg . Další platformy magazín nezmiňuje, takže se pravděpodobně jedná o onu velkou exkluzivitu, kterou si Microsoft zaplatil. Více informací se o hře Titanfall máme dozvědět v následujících hodinách, chybět nebude ani na pondělní tiskové konferenci EA a pravděpodobně ani Microsoftu.

Zdrojgematsu.com

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Střílečka

Redakce
Vývojář
Respawn Entertainment
Vydavatel
EA Games
Vydání
13. března 2014

Komentáře (9)

  • dado20
    dado20
    2

    ok tak s tým pride MS, uprimne PS4 má rovnaké podmienky vlastní Gaikai takze keby sa sony rozhodla ze do toho pojde... tak nieje problem

  • Banan
    Banan
    1

    Další promarněná hra, která se mohla objevit na obě konzole

  • mevi
    mevi
    3

    Já se zas těším na lidi, kteří z cloudu udělaj zabijáka PS4 výkonu. Ach bože.

  • mevi
    mevi
    2

    Nějaký info z komentů pod zprávou u N4G:

    - Xbox One, PC

    - Xbox 360 version developed by someone else

    - Planned to target current gen, but realized that they couldn't run it

    - Started to look into next gen and the answer they got from Microsoft intrigued them

    - They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.

    - Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations

    - Spring 2014 Release Date

    - To my eyes it looks visually very nice.

    - First person shooter

    - "Mech" and ground combat

    - "Mech's" are called Titans.

    - They want these Titans to feel fast. They can dodge etc.

    - If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.

    - Player characters are called Pilots

    - They are extremely agile. Can run on walls, multiple jumps.

    - They can take down Titans. Jumping on them and shooting the "brain".

    - You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.

    - Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.

    - There are AI enemies on the maps.

    - You survive longer than in COD. Making it more welcoming to newcomers.

    - Source Engine. Building new engine = too much time.

    - Source gives them 60 fps

    - Rewrote aspects of it for next gen

    - Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.

    - Going for a District 9 or Blade Runner vibe.

    - Integrate memorable single player moments into a multiplayer game.

    - Storytelling style will be more Left 4 Dead.

    - Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

    Edit.

    Is an online only game, there is no single player, they did say that there would be story integrated into multiplayer like Left for dead whatever that means...

    ------------------------------------

    From the article:

    They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

    GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

    GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

    Edit: It's using the source engine

  • Inottam
    Inottam

    Takže jenom MP to je velká škoda. [s13]

  • mevi
    mevi
    2

    Jako MP mě celkově, jak hráčsky , tak i lidsky nezajímá :-) Ale kdo ví, třeba mě to přesvědčí, jsem rozhodně nadrženej na první ukázky, per to do mě MS.

  • Shelby GT500
    Shelby GT500

    Kdo by měl mít lepší zkušenosti s MP než tvůrci COD [s6] sice sci-fi sem moc nemusel ale rozhodně sem zvědavej co z toho bude [s14]

  • Smileface
    Smileface
    106

    EA a MS: Vrána k vráně sedá, rovný rovného si hledá [s6]

  • miREC666
    miREC666PC2, PS6
    1

    také sci-fi z blízkej budúcnosti exkluzívne pre xbox by nebolo od veci [s14]

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